For the "Rubblemaster" project I worked on at Lux and Zebra, my first task was to prepare the CAD files in Maya, reduce the polycount of the meshes in Maya and then create and assign new materials. Afterwards I rigged the machines shown in the final video, which among other things included pistons, wheels, cables and treadmills.
More information about the project can be found here: https://lux-und-zebra.at/projects/52-rubblemaster-animation
Bagger Rig
2022
Final video
2022